
Starbuck, MN
A downloadable mod
Welcome to Starbuck — a rich slice of Minnesota farmland reimagined for Farming Simulator 25.
This mid-sized map blends scenic realism with versatile gameplay. Featuring rolling terrain, authentic field shapes, and a small-town charm inspired by the real Starbuck community, the map supports arable farming, forestry, and animal husbandry right out of the gate.
Key Features:
• 50+ buyable farmlands with varied sizes fields and shapes
• Dynamic terrain for immersive machinery use
• Production chains (dairy, grain mill, carpentry etc..)
• Custom PDA map overview and road layout
• Fictional farms ready for solo or multiplayer play
Whether you're tending crops solo or building a co-op operation, Starbuck Valley offers a serene yet productive escape into the heartland.
Map size: Standard
Crossplay compatible: will be one's giants and i can hopefully figure things out.
Created with care by Denis aka (freeze). Inspired by the land. Built for the community. Hello, Flixy, Ari, and Elvis.
Version 1.2.0.7 Changelog and Summary
Console Approved, available on all platforms.
- Removed all unlicensed brands for crossplay certification
- Added Alfalfa as a new crop
- Starter farm barn and silo now sellable
- Entire map now ownable—Farmland 60 offers discounted access to city and roads
- Fields touched up and resized to better utilize available land
- Roads refined across the map for smoother navigation and improved visual flow
- Map boundary blended for improved visual feel
- Extended lake into boundary for natural integration
- Toned down foliage for better performance
- Enhanced environmental soundscapes for a more immersive experience
- Fixed floating sign near the Starbuck Depot Museum
- Added street lights to starter farm
- New Farmer mode farm now includes a cow barn, larger silo, and two additional fields (three total)
- AI parked cars touchup
- Animal dealer has some life: sounds, animals, etc.
- Oil mill added
- Tailor added
- Dairy Factory touchup
- 20 Cows to get you started with 28,000 L TMR for food (New Farmer)
- 81/360 chickens to get you started
- 14/26 sheep to get you started
- New shed in starting farm, replaces smaller one
- Ferguson 9S additional starting vehicle
- Starting farm touchups
- Farmland 39 shed added
- Farmland 42 cowbarn now has cows
- NPC are now present around town
NEW SAVE REQUIRED
Download
Install instructions
Place the zip file inside your FS25 mod folder.
Development log
- 1.2.0.7 All Platforms Update33 days ago
- Update 1.2.0.372 days ago
- Upcoming Update 1.2.x.x86 days ago
- Update 1.1.0.3Sep 26, 2025
- Update 1.1.0.1Sep 11, 2025
- Update 1.1.0.0Aug 25, 2025
- Update 1.0.0.1Aug 16, 2025
- Version 1.0.0.0 ReleaseAug 09, 2025













Comments
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upcoming update with a boundary screenshot
- Removed all unlicensed brands for crossplay certification
- Added Alfalfa as a new crop
- Starter farm barn and silo now sellable
- Entire map now ownable Farmland 60 offers discounted access to city and roads
- Fields touched up and resized to better utilize available land
- Roads refined across the map for smoother navigation and improved visual flow
- Map boundary blended for improved visual feel
- Extended lake into boundary for natural integration
- Vehicle Store spawn parking lot is bigger, more space.
- Toned down foliage for better performance
- Enhanced environmental soundscapes for a more immersive experience
- Fixed floating sign near the Starbuck Depot Museum
- Added street lights to starter farm
NEW SAVE REQUIRED
looks good
If you would like the newest you can now use the zip from my icho page, mod hub version will be outdated as of today, they are too slow. Hopefully one day they can catch up lol.
nice ill try it out
Hello i have a questions about the map the buy able farm lands i see you dont have the roads and the city set to be buy able are you planning on adding more to the map or just didn't do it would be amazing to be able to buy the roads or the city to build productions and or farms houses anyway hope you see this and help me with my questions (hope this message made sense)
I'll add it to the next update, your reasoning for it made great sense. Wasn't just someone saying I can't buy the roads. 👍
Glad to hear it cant wait so excited
Update has been submitted to mod hub testing. Never know when they will get to it. When they do it will require a new save if you do update to it. Here is some of the more noticeable.
Version 1.2.0.0 Changelog and Summary
- Removed all unlicensed brands for crossplay certification
- Added Alfalfa as a new crop
- Starter farm barn and silo now sellable
- Entire map now ownable; Farmland 60 offers discounted access to city and roads
- Fields touched up and resized to better utilize available land
- Roads refined across the map for smoother navigation and improved visual flow
- Map boundary blended for improved visual feel
- Extended lake into boundary for natural integration
- Toned down foliage for better performance
- Fixed floating sign near the Starbuck Depot Museum
- Added street lights to starter farm
I was actually gonna mention the barn and silo not properly working bit there it is got to it before me excellent another thing I did notice but wasn't fast enough to report if I find anything ill report back to you
i saw it had a dollar general and a casey's. it will probably get removed if anyone reports
oh there are snitches and they work fast lol, guess another 3 weeks by the way mod hub moves to get it on console. but at least its on PC for now.
oh geez. also i noticed the trucks at the sawmill are branded Peterbilt
thanks for the heads up, the big standouts like Caseys and DG i should have changed, but I thought to myself hey mod hob didn't complain about it for months perhaps its ok lol. I'll take a closer look at the Peter.
lets see if modhub releases today
any news on your map coming to modhub is it in testing yet
Hello, still pending. ModHub’s moving at a snail’s pace—mainly because the PDA isn’t the second screenshot in the submission order. I get that testing staff might be limited, but the map’s already certified and just sitting on hold. If nothing changes by Thursday, I’ll message them. Two weeks is more than enough patience.
its a great map in a future update all i ask is to have more crops eg poppys spelt rye field grass
I've been considering adding more crops, and there's a strong possibility I'll introduce a few new ones in the near future.
well you inspired me to at least get started, i got alfalfa in there. so for sure will get some custom stuff in a future update
anythink to help if you wont advice on anyother ideas just ask
think you need to chase it with modhub wheres your map
Trust me, I’ve been in a full-blown staring contest with ModHub for what feels like three months. I’ve poked, prodded, submitted, resubmitted, and even sent them a polite ‘hey, remember me?’ message. Nobody wants this map live more than I do—at this point, I’m emotionally invested. I'll keep you up to date if there is any news.
just saw this got removed from modhub is there any game breaking issues? looks like a nice map
Hey, appreciate the kind words! Just saw it got pulled from ModHub too. No game-breaking issues—there was a minor problem with the icon and PDA screenshot order not matching the #2 slot. I’ve already submitted an update to fix it, so hopefully it gets re-approved soon. Thanks for checking in!
New Game Save needed for the new Updates correct?
For update 1.1.0.0, yes—a new save is required. For 1.1.0.1, only if you want the updated starting farm layout. I’ve eased off major changes for now while ModHub and I go back and forth on crossplay approval. Even the smallest issue can slow things down, but I’m hoping to get the green light by Thursday.
Gotcha. I downloaded your previous Update so I am good to go!! Thanks again for the Updates and keep up the good Work!!
Thanks a ton for the kind words and feedback—means a lot! The map was actually approved on ModHub for a few hours, but got temporarily put on hold due to a small issue with the PDA screenshot not being in the #2 slot. Nothing major, and it should be officially available again soon.
Quick Question if i may for map boundaries. I have the vehicle collision working. Player collision doesn't seem to work for me. what settings am i missing?
No problem, yes that's what gave me a puzzle also. The fix is to set the Rigid Body to Static and the Preset to STATIC_OBJECT. All under the rigid body tab in attributes.
Thank you!
Excellent Mod!! I appreciate all of the Updates!! Keep up the good Work!!
Thanks so much! I’m really glad you’re enjoying the updates. There’s more in the pipeline, so stay tuned!
Love the map! I've been through Starbuck many times
"Thanks so much! Star Buck has a special vibe—I tried to capture that feeling in the map. Cool to hear you've been through there!"
Awsome Mod!! I live near Starbuck and its cool to see a local town in FS25 near me!
Thanks! I’m continuing to refine it—still tweaking a few things behind the scenes. Hopefully Giants gets it into testing soon. I’d love to see it go crossplay so both PC and console players can enjoy it!
is this being submitted to modhub?
yes, it's currently submitted, waiting for it to be approved.